Check if computer supports opengl 4.32/15/2023 ![]() ![]() Since I only plan to be supporting 3.x to 4.x, I know this should be simpler than it very well could be.Īfter a recent driver update on my laptop, it turns out that, as Nicol Bolas also stated, there currently is not (and likely won't ever be) any support for 3.2 on Intel 3000 cards. ![]() What about preprocessor directives in C/C++ as well as GLSL which I can use to distinguish between what features work with what? Or, is it more recommended (in either GLSL's or C/C++'s case) to just write completely separate header/source/shader files which take care of this? I have no idea if this card is even capable of supporting OpenGL 3.2.Įither way, if it turns out that a driver update is all that's needed for core i3/i5 processors to support OpenGL 3.2+, I'm still not sure where I should look or what exactly I need to pay attention to in order support between 3.x and 4.x.įor example, AFAIK GLSL 1.4 doesn't support a shader which uses the layout(location=x) in blah blah feature. Since I've been studying OpenGL, I've been running into a bit of dilemma: while I have a good video card which supports GL 4.3 ( nVidia GTX 550 ti model), my laptop is running off of integrated graphics (Intel HD 3000, from an i5-2410M to be exact), which runs version 3.1.
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